Ziad Salloum Blog
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Wednesday, October 22, 2014
Creating Configurable Game Levels In Unity
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This post is about creating game levels that are configurable using XML files in Unity3D. However the concept can be easily applied anywher...
Friday, January 10, 2014
Tank Battle Field, HTML5 Game #6: First enemy unit
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Despite that the Flak 88 was a fearsome German anti-tank gun, it is not its historical reputation that made it through to be the first enem...
Sunday, January 5, 2014
Tank Battle Field, HTML5 Game #5: Collision detection
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Collision detection is an important feature in every game. Because of it you know where you can go, if you hit the enemy, etc... There are p...
Friday, December 27, 2013
Tank Battle Field HTML5 Game #4: The Object Model
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Today's post is about the structure of Tank Battle Field game. Its object model. Object model defines how objects are related to each o...
Tuesday, December 24, 2013
HTML5 Game #3: Tank Battle Field, new approach
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Welcome to this new episode of HTML5 Tank Battle Field game. In this article a drastic restructuring of the game has been put in place. In...
Saturday, December 14, 2013
HTML5 Game #2 : The Tank Battle
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In my previous article I have shown how to use a vehicle as "1st person navigator" in 2D. After a second thought I found tha...
Friday, December 6, 2013
HTML5 Game #1: First person vehicle in 2D
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I am by no mean a game developer, however recently I have been tinkering with HTML5 2D graphics.I encountered a challenging problem when ...
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